We will be accompanied on our journeys by Camus, an AI that adopts the personality of a talking dog and is adorable, although in any case the narrative is far from being the strong point of Cloudpunk. The story revolves around Rania, an immigrant from the eastern peninsula who tries to escape her debts and her past by accepting a position at Cloudpunk, a freight transport service that moves on the edges of the law and that will make us move throughout the mega-structure, carrying out commissions and following a plot with different dual decisions that will determine the course of the story and the morality of the protagonist. Instead Cloudpunk bases its most immediate appeal on embracing that concept, putting us at the heart of Nivalis, a multi-level mega-city through which we can freely navigate -with some restrictions obviously. Fewer games dare to create open and fully navigable spaces in these environments, probably due to the difficulty of the challenge. The Blade Runner game did it, of course, although framed within the genre of graphic adventure – sharing space with other adventures such as Snatcher or Beneath a Steel Sky, which lend themselves more to recreating sensations without the need to create large maps. There are many futuristic games with different interpretations, but not so many who have dared to recreate this specific scenario of mega-cities with flying cars. If many already feel alienated, disconnected and overwhelmed by the rhythm of today’s great cities, what would humanity be like in spaces thus elevated to the nth degree? What would the normal problems of the inhabitants of a great city that rise between and above the clouds look like? What would the logistical, social, economic, political and legal problems look like in a society built on these colossi? Iconic scenes from Blade Runner and other works of science fiction form an indelible part of the collective imagination of a future that generates both fear and fascination. Uncompromising megacities, endless buildings, infinite neon lights… and flying cars.
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